Saturday, 1 December 2012

lesson 5 (lesson 4 was just a repeat of lesson 3)

Start a new level and select midday
Go into the content browser and click on the new packages folder at the bottom left of the screen, click the new button, one you have made a new martial a tab will come up with  the name of the group and martial, fill this in as you please and make sure it’s a material. Then push ok so that the folder is created.
When you are naming things inside UDK make sure there are no spaces, you can use underscores.
Go into the content browser and select the material then go back into your material folder and right click go into texture and texture sample and the texture you have selected will appear, you can connect this texture to the diffused by clicking no nod on the texture and then dragging it to the diffused nod the same applies to the other nods.
Sculpting landscape)
To sculpted the landscape press the button that looks like a mountine with a capital L on it this will bring up a tab that lets you create and landscape, we put the side as 255 by 255 and then pressed create to make the plane.
Once you have oked the plane a brush will appear, you can change the effect the brush has by clicking the multiple seting next to the brush tool icon, some of these include growing and flating. (play through the environment to get a sense of scale, use force play if it doesn’t run from the spawn point)
Go into the your material file again and right click anywhere there is a space and create new material, from here put 3 textures into the area the same way you did the first time.














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