Udk lesson 3
Load up the level you made last time and create a platform
outside the main geometry using the build brush, after you have created the
platform outside cut 2 door out of the wall next to the platform.
Add walls around the outside and add a light, increase the
lights brightness by double clicking the light and going into the lights
brightness option (increase) after you
are happy with the brightness click off the light option tab and click the
sphere around the light and scale it until it covers the platform.
View,browser windows, content browser, search for sky in the
search bar and select a sky dome (once selected it will be highlighted in
yellow) close the content browser and alt+ s and left click anywhere in the
scene.
To make sure the lighting doesn’t try and calculate the
light in the sky dome make a builder brush bigger than your environment and
right click on the see throw box in volumes and right click, select
lightmassimportancevolume.






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